Tuesday, October 25, 2016

Tempus Fugit!

Wow, how time flies.  It's been forever since I've updated a post here.  What have I been up to?

I spent some time away from Second Life, playing Elder Scrolls Online.  I've been keeping my products up to date, but haven't really created anything new recently.  I'm hoping to have a new internet service provider soon, so I won't have to suffer with data caps anymore.

I've recently converted to mesh with the EVE avatar.  I haven't tried the others, but I really like EVE so far.  There are a few oddnesses (is that a word?  it is now!) but they may be because I'm using my own shape, not the one provided.

I'm back to working in Blender and Avatstar.  I've a bit of re-learning to do, since I've been away from it for a bit.  I've a number of things in the works there, but I need to understand more about fitted mesh and the SL standard shapes vs. the various creators.