Thursday, November 17, 2016

More Updates Coming

I've several more updates planned for my Second Life products.  Today, I've been re-working the puddle in the Tinkler.  There's a feature that's been requested many times that I'm adding, but it's making me re-think how the whole clean-up system works.  It's cumbersome and has far too many permission requests.

And finally, I figured out how to make one for men!  I'm not sure how popular that'll be, but I thought I'd try it out.

The bucket needs work.  I still have to fix the 'hover height' by allowing the sitter to adjust their height.  I'll likely purchase AVsitter and get rid of the antiquated SitTarget solution I have.

RLVibe needs a lot of work and I'm wondering whether or not I should bother keeping it.  Every since Windows 8, there have been problems installing the USB driver portion of it.  I've also found the menus in the toys are intrusive if you don't have RLVibe.  I'm not sure yet what I'll do.  I don't know if many people use it.

I've a new collar project in mind.  It'll be kind of similar to iControl, but not meant to compete with them.  I'm hoping to make it a part of a much larger project.

No more poseballs!  If I'm buying AVsitter, I will be updating everything to get rid of the poseballs.  I've a love/hate relationship with them anyway.

Tuesday, October 25, 2016

Tempus Fugit!

Wow, how time flies.  It's been forever since I've updated a post here.  What have I been up to?

I spent some time away from Second Life, playing Elder Scrolls Online.  I've been keeping my products up to date, but haven't really created anything new recently.  I'm hoping to have a new internet service provider soon, so I won't have to suffer with data caps anymore.

I've recently converted to mesh with the EVE avatar.  I haven't tried the others, but I really like EVE so far.  There are a few oddnesses (is that a word?  it is now!) but they may be because I'm using my own shape, not the one provided.

I'm back to working in Blender and Avatstar.  I've a bit of re-learning to do, since I've been away from it for a bit.  I've a number of things in the works there, but I need to understand more about fitted mesh and the SL standard shapes vs. the various creators.