Thursday, November 17, 2016

More Updates Coming

I've several more updates planned for my Second Life products.  Today, I've been re-working the puddle in the Tinkler.  There's a feature that's been requested many times that I'm adding, but it's making me re-think how the whole clean-up system works.  It's cumbersome and has far too many permission requests.

And finally, I figured out how to make one for men!  I'm not sure how popular that'll be, but I thought I'd try it out.

The bucket needs work.  I still have to fix the 'hover height' by allowing the sitter to adjust their height.  I'll likely purchase AVsitter and get rid of the antiquated SitTarget solution I have.

RLVibe needs a lot of work and I'm wondering whether or not I should bother keeping it.  Every since Windows 8, there have been problems installing the USB driver portion of it.  I've also found the menus in the toys are intrusive if you don't have RLVibe.  I'm not sure yet what I'll do.  I don't know if many people use it.

I've a new collar project in mind.  It'll be kind of similar to iControl, but not meant to compete with them.  I'm hoping to make it a part of a much larger project.

No more poseballs!  If I'm buying AVsitter, I will be updating everything to get rid of the poseballs.  I've a love/hate relationship with them anyway.

Tuesday, October 25, 2016

Tempus Fugit!

Wow, how time flies.  It's been forever since I've updated a post here.  What have I been up to?

I spent some time away from Second Life, playing Elder Scrolls Online.  I've been keeping my products up to date, but haven't really created anything new recently.  I'm hoping to have a new internet service provider soon, so I won't have to suffer with data caps anymore.

I've recently converted to mesh with the EVE avatar.  I haven't tried the others, but I really like EVE so far.  There are a few oddnesses (is that a word?  it is now!) but they may be because I'm using my own shape, not the one provided.

I'm back to working in Blender and Avatstar.  I've a bit of re-learning to do, since I've been away from it for a bit.  I've a number of things in the works there, but I need to understand more about fitted mesh and the SL standard shapes vs. the various creators.

Wednesday, July 2, 2014

LSLEditor on a Mac!

Finally!  I've managed to get LSLEditor to run properly on a Mac!

By using Wineskin Winery with the wrapper Wineskin-2.6.0 and the engine WS9Wine1.7.21, I was able to make this work.  I told it not to use Mono, but instead installed .NET 2.0 with Winetricks.

And it's working!  So far, the only odd bit I've found is that when autocomplete is turned on, as soon as you type the first l in llSay(), the app steals your focus away and you have to click to regain your focus and continue typing.  That's rapidly going to become annoying.  But still, it works!  The other big drawback is that LSLEditor.app is 500mb.  That's a lot of fat.

After that, I installed the command-line version of Wine with Mac Ports.  Some people prefer Homebrew, but I don't know if it really matters as long as the tool does the job you're after.  When it was finally done, I had Wine 1.6.4 installed.  I then installed winetricks with ports, and added dotnet20.  I did not install Mono.

From there, I could run: wine LSLEditor.exe

I had to run it twice, but it ran just fine after that.

I should also point out I'm on OSX 10.9.3 and before I'd always tried on 10.8.x, but I don't know if that has anything to do with it.  And this version is 274mb, but it doesn't have to be the only Windows app in the Wine installation.

WineBottler does a similar trick, reusing Wine configurations, including the .wine one I just created in my home directory.  And it has the added benefit of letting you run .EXE files directly from Spotlight.  In my experience, it's also done a great job of extracting the correct icon for the app.  It's my favorite setup, but can be difficult to configure.  Wineskin's configuration tools are a lot clearer to understand.

=^.^=

Monday, December 16, 2013

Need to learn Blender...

I've decided I need to spend some time learning Blender in order to make this chair the way I want.  I was hoping I'd have it done by the end of this month, but I don't think so.  I'd considered using a product I sort of already know, but it's an off-the-wall 3D editor that if I get stuck with, I'm not going to find any help.

I think I can put together the wearable RLVibe script and make a product by the end of the month even while continuing to learn Blender.

Monday, November 25, 2013

Supporting Tantra Total Woman HUD 3.0


Hiya, just a quick announcement to say that both my Tinkler and my Female Pheromone Detector now support the Tantra Total Woman HUD, version 3.0 as well as Mama Allpa.  My Early Pregnancy Test does, also, but because the one Tex makes with his Tantra HUD is much nicer, I'm not going to put the Tantra logo onto it unless I improve the product.

Thursday, August 22, 2013

Roleplaying - Empathy and Viewpoint

Empathy

When you're roleplaying, you're assuming a role and acting it out.  Those of us who are Thespians identify with this right away.  We're playing a part, and our character may or may not be similar to the person sitting at the keyboard.  But these typists must identify with the character, or we won't be believable characters.  My own character has aspects to her that are straight out of my Real Life.  But there are many things about her that are purely fantasy.  Some are my own, some are the fantasies of others that I cater to.

So what about empathy?  Empathy is doing just that.  It's understanding your own avatar and how it will react to given situations -- which may or may not be how you would react if it was you in a Real Life situation.  It also means identifying with other people you are role-playing with.  If you can't "click" somehow, then roleplaying a scene is going to be difficult if not just impossible.

Here's an example of a role-play session that totally failed to get off the ground for me.  As you should probably know by now, Kittin is neko.  Neko is the Japanese word for cat.  In Second Life, and in Cosplay, nekos have become sort of half-human/half-cat creatures who live in derelict urban areas.  Whether we're post apocalyptic or just futuristic evolutions of the feral cat, I'm never quite sure.  The Cat from Red Dwarf would fit this category.  Myself, I'm a product of genetic engineering out of the basement of Gina Corporation in Dark Alley.  Never mind the fact my avatar is older than the Dark Alley sim, that's just messy details.  ;)  So, given that, this is how this session started:

(This isn't the exact text, I'm paraphrasing from what I remember)

Anonymous: Last month you were issued a traffic citation for a moving violation.  Rather than pay the fine, you elected to receive corporal punishment.
Kittin: Um...?  Excuse me?  I don't understand.  I think there must be some mistake.  I don't drive.
Anonymous: There is no mistake.  You were supposed to report to my office ten minutes ago.
Kittin: No, really.  I think there's some mistake.  I'm a cat.  I don't drive.

And that was it...  It died there.  Either this other RP'er didn't know how to address this and clearly hadn't read my profile before starting or the RP wasn't going in a direction they wanted. Either way, something didn't "click" if you see what I mean.

What should have happened?  I don't know.  I can think of several possibilities.  He -- I assume it was a he, this was with the Sin Tracker messaging system, so I've no idea who it was -- could have continued to insist I show up at some landmark.  Or, he could have teleported directly to me and kidnapped me and I would wake up in an interrogation cell or something.  There are lots of ways this could have gone.

Viewpoint

There's something about this scene that irks me.  Can you see what it is?  I walk into a crowded room and it's mostly silent.  There are avatars standing near each other, looking off in odd directions and no one except one couple is saying anything in local chat:

Boy:  *smiles at u*
Girl smiles back and waves hello to you, feeling her heart race at the sight of you.
Boy: *hugs u*
Girl wraps my arms around his neck, turning her face up to kiss you warmly, "missed you."

Aiigh!!!  Ok, I can't even type any more of that!

Let me back up.  I'm a snob.  I freely admit it.  I love the English language.  I've nothing against other languages; if I could speak another, I would love it, too.  And I know this comes from my personal dream of being a published author someday.

So what is it that's irritating me about the above?  Is it the fact that 'u' is a letter, not a pronoun?  Is it that Boy hasn't learned how to emote?  Is it that Girl doesn't know a sentence begins with a capital letter, even in dialog?  Those all bug me, yes, but it's not what makes me face-palm.

Two things drive me nuts more than anything else.  First, the use of 'you'.  There are other people here! Which 'you' are they talking about?  Every reader of these sentences should identify with being addressed as 'you' because that's what makes it an intimate conversation.  But it isn't 'me' either of them are talking to -- they're talking to each other.  In group context, they should be saying him/her and maybe interjecting their names in there once in awhile for clarification.

The second thing that's driving me absolutely batty in this is the sudden omniscients of knowing what her heart is doing?  How am I supposed to know that?  I don't have a finger on her pulse, I don't have a tricorder from Star Trek, and I'm not in her head.

When you're role-playing, you're writing.  You're participating in the telling of a story. And while it's good to know what's going on inside your character's head, don't just blurt it out.  It's the old rule of "Show, don't tell!"  How can she demonstrate that her heart rate increased at the sight of him?  One thing she could do is a sharp intake of breath, her hand to her cheek which flushes with pink.  Get some empathy in there!  What does it really feel like?  Now express that in description.

It's hard.  I'll be the first to admit that.  It takes practice and I don't presume to be an expert and flawless with it.  But I'm aware of it.  It reads better.  It's more enjoyable for the reader.  At the same time, you have to balance it with how long it takes you to write that sentence.  No one wants to wait twenty minutes while you compose.  The more you try, however, the better you'll read and the more fun you'll be to play with.  And I hope you'll enjoy it more as well.

Monday, August 5, 2013

Roleplaying - Some Basics


“Opinions are like assholes; everyone's got one.”
-P. T. Barnum.   

I wanted to write a couple of blog entries on roleplaying.  And these articles are my opinion.  Everyone has their opinions on the right and wrong ways to do it.  So, what makes me an expert?  I’ve been roleplaying for as long as I can remember.  Starting with Dungeons & Dragons in my pre-teens, MUDs in their heyday in the 90’s, various MMOs (Everquest, Anarchy Online, Neverwinter Nights), and Second Life.  I’ve seen most styles in my 25 years or so on the ‘Net.

What’s Your Type?

There are a few different types of roleplayers out there.  For the most part, I’ve only seen three major categories.

Mmmm...

We’ve all run into them.  The Mmmm’ers.  The masters of monosyllabic communication.  If you’re lucky, you might get a “oh baby u so good”.   I don’t know if they’re so busy with their other hand that typing is just too difficult for them, or what’s going on.  I like to think I was never this bad, but I may have been.  It’s my hope that they just don’t know and want to learn.  Sadly, many don’t seem to improve over time.

Para-RP’er

What on earth is a para-RP’er?  Let’s break it down.  We know what RP is.  But what’s the definition of para?
 The noun PARA has 5 senses:
1. (obstetrics) the number of liveborn children a woman has delivered
2. 100 para equal 1 dinar in Yugoslavia
3. a soldier in the paratroops
4. an estuary in northern Brazil into which the Tocantins River flows
5. port city in northern Brazil in the Amazon delta; main port and commercial center for the Amazon River basin

I doubt they mean #1.  #2 is highly unlikely.  #3, hmm...maybe.  Not #4 and certainly not #5.

Digging a little deeper, I found:
As an English prefix, para-,  may have any of these senses; it is also productive in the naming of occupational roles considered ancillary or subsidiary to roles requiring more training, or of a higher status, on such models as paramedical,  and paraprofessional:, paralegal; paralibrarian; parapolice

Does a para-rp’er have more training than the rest of us?  No, that’s not it either.  What it means in this case is paragraph.  These folks like a lot of text in their RP.  They are a bit of an elitist group and I personally feel they go too far with this theme.  Rather than typing something like:

Kittin waves. “Hello!  How are you?”

a para-RP’er is more likely to type:

Kittin takes a sip from the cup of tea she had sitting on the table beside her.  Her eyes move from the book and spy you.  With a smile, she quickly puts down the cup and marks her place in the book with a finger, folding it and standing up.  She smiles and offers a hug.  “Hello!  How are you?”

While the second example is far more interesting to read and adds life to a scene, if the typist is a hunt’n’pecker, you may wait 5 minutes to see it.  And since they start everything with an emote, you don’t always get that “Kittin is typing...” message.  

TIP:  If you’re using Firestorm, turn on the option to use : as your emote character.  It has the advantages of being shorter to type (just ‘:’ instead of ‘/me’) and it will show the “Kittin is typing...” message.  Firestorm also lets you do chat bubbles when typing, but not have to show the final message in the bubble.  That way you can see people typing, but your screen doesn’t get cluttered with chat bubbles everywhere.

Everyone Else

So that leaves the rest of us.  I place myself in this category.  I like to borrow a little from the Mmm’ers when appropriate.  I also like to spend the time the para-RP’ers do.  Mostly, I try to keep a balance between the two so that the dialog keeps going.  A typical stream of text from me looks something like this:

Kittin looks up from her book and sees you.
Kittin: Hello!  How are you?
Kittin marks her place and puts her book down, standing and offering you a hug.

I’ve found this style to be more interactive.  The drawbacks are you sometimes step on another’s toes if you dont’ strictly follow the exchange of you say something / they say something.  Overall, I think it’s worth it because no one likes to think they’re being ignored.

In my next article, I’m going to talk about Empathy and Viewpoint.

Saturday, February 9, 2013

Writing LSL in Emacs

LSL Editing in Emacs with ECB and lslint
Recently, I've moved from working mostly in Windows to being on a Mac.  I'm mostly enjoying it, but I miss my favorite LSL editor, aptly called LSLEditor.

The problem is LSLEditor is written in C# and it uses several things that don't play nice in Wine, so it just won't work on my Mac.

LSLPlus is dead, and LSLForge appears to be continuing the effort.  But, I don't like Eclipse.

There's a VI mode for LSL.  And a lsl-mode.el that's woefully out of date on the Second Life wiki.

And then there's Emacs, which most of the time I shy away from.  Yet, for some reason, I fell in love with CEDET and ECB.  The screenshot is my effort to get something similar to a working environment in UNIX, specifically Mac OSX.  But this also works fine in any Linux environment or Cygwin.

I can't debug like I could with LSLEditor.  And because of that, I may give this up and instead see how hard it would be to port LSLEditor to Java.  But I'm pretty happy with what I see here so far.

Tuesday, January 15, 2013

Calamari - yum!

For years, I've been using sl_proxy.  But lately, it doesn't work so great with Third Party Viewers.  I've been forced to not only use Firestorm, but have to compile my own special version to force Firestorm to think I'm on the main grid rather than an OpenSim grid.

Now, I like Firestorm, but I don't like being forced to use any particular viewer because of my lame ISP.

Why do I use sl_proxy?  Because of the texture cache.  I have  limited bandwidth and slower network speeds than most people.  Since textures don't change, I want to be able to keep them locally.  If I can do that, then I can load them quickly if I revisit a place I've been to before.

The other day, I was browsing around and came across this article and decided to try it out.  So far, it's working great!  And it seems much faster than sl_proxy.  The big test comes with Mesh, tho.  I have had nothing but trouble trying to see mesh with sl_proxy.  I can see it fine when I connect directly.

RealLife's been too busy for me to really test it yet.  So, I'll update this post once I have a chance to see someone decked out in a mesh avatar.

=^.^=

Thursday, December 27, 2012

Lumiya - My second favorite Second Life Viewer

I can't believe I haven't blogged about this already.  For about the last six months, I've been mostly living in SL with Lumiya, an Android-based Third Party Viewer.  I love this app.  It has quite literally changed my Second Life because I can be there more often.

Lumiya is written by my dear friend Alina Lyvette.  She's done some real magic here, tackling that huge Second Life viewer and making it work on a smartphone.  I mean, real magic.  Lumiya runs on devices as old as my original Droid from Motorola.  I just recently upgraded to a Droid RAZR M, and Lumiya purrs along, smooth as silk. 

New World Notes has a nice article on it, with some recent screenshots as well as a video clip so you can see how animations look.  New World also links to Inara Pey's blog on Lumiya.

Lumiya doesn't do everything, yet.  It doesn't show group invitations, for example.  You can't voice with it.  But, you can stream media.  Alina is actively working on it, making it better with each release.  And, it's just her!  No one else works on it.  Simply amazing.

If you have an Android smartphone, and you like to be in SL when you're away from your normal viewer, get Lumiya.

If you have a QR scanner, you can just scan this to get your copy!  Otherwise, look for it on Google Play.  If you need help with Lumiya, please email support@lumiyaviewer.com and join the Lumiya Support Group in SL.
Lumiya Viewer on Google Play